The Real Adventures of Jonny Quest (also known as Jonny Quest: The
Real Adventures) is an American animated television series produced by
Hanna-Barbera and broadcast on Cartoon Network from August 26, 1996,
to April 16, 1997. A continuation of the Jonny Quest (1964) series and
The New Adventures of Jonny Quest (1986) series, it features teenage
adventurers Jonny Quest, Hadji Singh, and Jessie Bannon as they
accompany Dr. Benton Quest and bodyguard Race Bannon to investigate
strange phenomena, legends, and mysteries in exotic locales. Action
also takes place in the virtual realm of QuestWorld, a
three-dimensional cyberspace domain rendered with computer animation.
Conceived in the early 1990s, Real Adventures suffered a long and
troubled development.Hanna-Barbera dismissed creator Peter Lawrence in
1996 and hired new producers to finish the show. John Eng and Cosmo
Anzilotti completed Lawrence's work; David Lipman, Davis Doi, and
Larry Houston wrote new episodes with reworked character designs akin
to those of classic Quest. Each team produced half of the show's
fifty-two episodes. While Lawrence's team crafted stories of
real-world mystery and exploration, later writers used science fiction
and paranormal plots. Turner supported the show through a massive
marketing campaign with thirty-three licensees. Real Adventures
debuted with an unprecedented wide release on Cartoon Network, TBS,
and TNT, airing twenty-one times per week. Critics have debated the
merits of the show's animation, writing, and spirit compared to
classic Quest, but it has also received praise in those
categories.Real Adventures failed to gain high ratings with its
targeted demographics and its merchandise performed poorly, leading to
cancellation after fifty-two episodes. Turner Home Entertainment and
Warner Home Video have released eight VHS tapes, two laserdiscs, and
twenty-six DVD episodes; reruns have appeared on Toonami, CNX, and
other Turner networks. All 52 episodes were made available for digital
purchase on the iTunes Store in 2013.Hanna-Barbera created The Real
Adventures of Jonny Quest in the early 1990s after being acquired by
Turner Entertainment Co. Turner planned a series of year-long
"Turner-wide initiatives" to capitalize on old characters and create
new franchises. Turner received copious fan mail and phone inquiries
about Quest, and observed "incredibly high" marketing Q Scores. The
show was also Hanna-Barbera's most popular venture in the
action-adventure genre; no other contemporary series featured
realistic children enjoying lifelike adventures. With William Hanna
and Joseph Barbera's blessings, the company planned a new series, live
action film, and two telefilmsâ€"Jonny's Golden Quest and Jonny Quest
vs. The Cyber Insects. Combined with a substantial marketing campaign,
the project would be their largest initiative since Turner acquired
H-B. Turner Home Entertainment President Philip Kent claimed Quest
would be a "consumer-products bonanza", and the company considered
Real Adventures the linchpin of the Quest revival. Real Adventures,
the live-action film, and release of classic episodes on VHS would
constitute a "Year of Jonny Quest" marketing blitz. Delayed until
1996, the project echoed 1994's "Year of the Flintstones" and 1995's
"Year of Yogi Bear". Production on Real Adventures commenced in 1993.
Turner hired a team led by director Dick Sebast, writer Peter
Lawrence, and art director Takashi Masunaga. The firm appointed
Stephanie Sperber head of the Quest task force in 1994.
Real Adventures) is an American animated television series produced by
Hanna-Barbera and broadcast on Cartoon Network from August 26, 1996,
to April 16, 1997. A continuation of the Jonny Quest (1964) series and
The New Adventures of Jonny Quest (1986) series, it features teenage
adventurers Jonny Quest, Hadji Singh, and Jessie Bannon as they
accompany Dr. Benton Quest and bodyguard Race Bannon to investigate
strange phenomena, legends, and mysteries in exotic locales. Action
also takes place in the virtual realm of QuestWorld, a
three-dimensional cyberspace domain rendered with computer animation.
Conceived in the early 1990s, Real Adventures suffered a long and
troubled development.Hanna-Barbera dismissed creator Peter Lawrence in
1996 and hired new producers to finish the show. John Eng and Cosmo
Anzilotti completed Lawrence's work; David Lipman, Davis Doi, and
Larry Houston wrote new episodes with reworked character designs akin
to those of classic Quest. Each team produced half of the show's
fifty-two episodes. While Lawrence's team crafted stories of
real-world mystery and exploration, later writers used science fiction
and paranormal plots. Turner supported the show through a massive
marketing campaign with thirty-three licensees. Real Adventures
debuted with an unprecedented wide release on Cartoon Network, TBS,
and TNT, airing twenty-one times per week. Critics have debated the
merits of the show's animation, writing, and spirit compared to
classic Quest, but it has also received praise in those
categories.Real Adventures failed to gain high ratings with its
targeted demographics and its merchandise performed poorly, leading to
cancellation after fifty-two episodes. Turner Home Entertainment and
Warner Home Video have released eight VHS tapes, two laserdiscs, and
twenty-six DVD episodes; reruns have appeared on Toonami, CNX, and
other Turner networks. All 52 episodes were made available for digital
purchase on the iTunes Store in 2013.Hanna-Barbera created The Real
Adventures of Jonny Quest in the early 1990s after being acquired by
Turner Entertainment Co. Turner planned a series of year-long
"Turner-wide initiatives" to capitalize on old characters and create
new franchises. Turner received copious fan mail and phone inquiries
about Quest, and observed "incredibly high" marketing Q Scores. The
show was also Hanna-Barbera's most popular venture in the
action-adventure genre; no other contemporary series featured
realistic children enjoying lifelike adventures. With William Hanna
and Joseph Barbera's blessings, the company planned a new series, live
action film, and two telefilmsâ€"Jonny's Golden Quest and Jonny Quest
vs. The Cyber Insects. Combined with a substantial marketing campaign,
the project would be their largest initiative since Turner acquired
H-B. Turner Home Entertainment President Philip Kent claimed Quest
would be a "consumer-products bonanza", and the company considered
Real Adventures the linchpin of the Quest revival. Real Adventures,
the live-action film, and release of classic episodes on VHS would
constitute a "Year of Jonny Quest" marketing blitz. Delayed until
1996, the project echoed 1994's "Year of the Flintstones" and 1995's
"Year of Yogi Bear". Production on Real Adventures commenced in 1993.
Turner hired a team led by director Dick Sebast, writer Peter
Lawrence, and art director Takashi Masunaga. The firm appointed
Stephanie Sperber head of the Quest task force in 1994.
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