Vampire: The Masquerade â€" Redemption is a 2000 role-playing video
game developed by Nihilistic Software and published by Activision. Set
in White Wolf Publishing's World of Darkness, the game is based on
White Wolf's role-playing game Vampire: The Masquerade and follows the
adventures of Christof Romuald, a 12th-century French crusader who is
killed and subsequently revived as a vampire. The game depicts
Christof's centuries-long journey from the Dark Ages of 12th century
Prague and Vienna to modern-day London and New York City in search of
his humanity and his kidnapped love, the nun Anezka.Redemption is
presented in the first- and third-person perspectives. The player
controls Christof and up to three allies through a linear structure,
providing the player with missions to progress through a set
narrative. Certain actions committed by Christof throughout the game
can raise or lower his humanity, affecting which of the game's three
endings the player receives. As a vampire, Christof is imbued with a
variety of abilities and powers that can be used to combat or avoid
enemies and obstacles. Use of these abilities drains Christof's supply
of blood which can be replenished by drinking from enemies or
innocents. It includes multiplayer gameplay called "Storyteller",
which allows one player to create a narrative for a group of players
with the ability to modify the game dynamically in reaction to the
players' actions.Founded in March 1998, Nihilistic's twelve-man team
began development of Redemption the following month as their first
game. It took the team twenty-four months to complete on a budget of
US$1.8 million. The team relied on eight outside contractors to
provide elements that the team could not supply, such as music and
artwork. The game's development was difficult: late changes to
software forced the developers to abandon completed code and assets; a
focus on high-quality graphics and sound meant that the game ran
poorly on some computer systems; and the original scope of the game
exceeded the game's schedule and budget, forcing the team to cancel
planned features.
game developed by Nihilistic Software and published by Activision. Set
in White Wolf Publishing's World of Darkness, the game is based on
White Wolf's role-playing game Vampire: The Masquerade and follows the
adventures of Christof Romuald, a 12th-century French crusader who is
killed and subsequently revived as a vampire. The game depicts
Christof's centuries-long journey from the Dark Ages of 12th century
Prague and Vienna to modern-day London and New York City in search of
his humanity and his kidnapped love, the nun Anezka.Redemption is
presented in the first- and third-person perspectives. The player
controls Christof and up to three allies through a linear structure,
providing the player with missions to progress through a set
narrative. Certain actions committed by Christof throughout the game
can raise or lower his humanity, affecting which of the game's three
endings the player receives. As a vampire, Christof is imbued with a
variety of abilities and powers that can be used to combat or avoid
enemies and obstacles. Use of these abilities drains Christof's supply
of blood which can be replenished by drinking from enemies or
innocents. It includes multiplayer gameplay called "Storyteller",
which allows one player to create a narrative for a group of players
with the ability to modify the game dynamically in reaction to the
players' actions.Founded in March 1998, Nihilistic's twelve-man team
began development of Redemption the following month as their first
game. It took the team twenty-four months to complete on a budget of
US$1.8 million. The team relied on eight outside contractors to
provide elements that the team could not supply, such as music and
artwork. The game's development was difficult: late changes to
software forced the developers to abandon completed code and assets; a
focus on high-quality graphics and sound meant that the game ran
poorly on some computer systems; and the original scope of the game
exceeded the game's schedule and budget, forcing the team to cancel
planned features.
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