Jay Kristopher Huddy (sometimes credited as Jason K. Huddy) is an
American artist, filmmaker, and video game designer from Western New
York. He was first known for creating the video game parody Los
Disneys, a first-person shooter set in a dystopian future of Walt
Disney's Magic Kingdom based on popular urban legends and conspiracy
theories. He later went on to develop television shows and another
game, Blood of Bin Laden, based on news stories leading up to and
following 9-11.In his book From Sun Tzu to Xbox, former Village Voice
writer Ed Halter described Huddy's work as "art that purloins
mass-media culture in the pop traditions of Warhol or Rauschenberg."
Huddy is based in New York City, where he has worked as a digital
media designer for The Economist, Nickelodeon, CBS Interactive, and as
the art director for Looking Glass magazine.Huddy is also the inventor
of ReplayAR, a patented augmented reality (AR) creation and retrieval
system that geocaches personal and historical photos and video as AR
experiences that can be viewed as overlays on the environments in
which they were filmed.
American artist, filmmaker, and video game designer from Western New
York. He was first known for creating the video game parody Los
Disneys, a first-person shooter set in a dystopian future of Walt
Disney's Magic Kingdom based on popular urban legends and conspiracy
theories. He later went on to develop television shows and another
game, Blood of Bin Laden, based on news stories leading up to and
following 9-11.In his book From Sun Tzu to Xbox, former Village Voice
writer Ed Halter described Huddy's work as "art that purloins
mass-media culture in the pop traditions of Warhol or Rauschenberg."
Huddy is based in New York City, where he has worked as a digital
media designer for The Economist, Nickelodeon, CBS Interactive, and as
the art director for Looking Glass magazine.Huddy is also the inventor
of ReplayAR, a patented augmented reality (AR) creation and retrieval
system that geocaches personal and historical photos and video as AR
experiences that can be viewed as overlays on the environments in
which they were filmed.
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