L.A. Noire is a neo-noir detective action-adventure video game
developed by Team Bondi and published by Rockstar Games. It was
released in May 2011 for PlayStation 3 and Xbox 360, in November 2011
for Microsoft Windows, and in November 2017 for Nintendo Switch,
PlayStation 4 and Xbox One. Set within Los Angeles in 1947, the story
follows Detective Cole Phelps's rise among the ranks of the Los
Angeles Police Department (LAPD) as he solves a range of cases across
five divisions. When he is tasked with investigating a morphine
distribution ring that involves several of his former squadmates from
World War II, Phelps finds both his personal and professional life
falling into a turmoil, and reluctantly joins forces with his former
estranged comrade, Jack Kelso. As the pair delve deeper into the case,
they uncover a major conspiracy about the Suburban Redevelopment Fund
program and several prominent figures in Los Angeles involved with
it.The open-world design lets players freely roam Los Angeles's open
landscape, and its world is navigated on foot or by vehicle. The story
is centred on the case sequences, and many missions involve shooting
and driving gameplay. Players must investigate crime scenes for clues,
follow up leads, and interrogate suspects; the player's success at
these activities will impact how much of each case's story is
revealed. L.A. Noire also contains elements found in action-adventure
games, such as side missions and a branching storyline. The game uses
licensed music provided by an in-game radio, and features an original
score.The development of L.A. Noire began in 2004, shortly after the
founding of Team Bondi, and was shared between the multiple Rockstar
studios around the world. The game was delayed numerous times through
its seven-year development, which included a change of publisher and
platforms. The working hours and managerial style of the studio was
met with public complaints from staff members, and Team Bondi closed
shortly after the game's initial release. The development team found
influence from the plot and aesthetic elements of film
noirâ€"stylistic films made popular in the 1940s and 1950s that share
similar visual styles and themes, including crime and moral
ambiguityâ€"along with drawing inspiration from real-life crimes of
the time for its in-game cases.
developed by Team Bondi and published by Rockstar Games. It was
released in May 2011 for PlayStation 3 and Xbox 360, in November 2011
for Microsoft Windows, and in November 2017 for Nintendo Switch,
PlayStation 4 and Xbox One. Set within Los Angeles in 1947, the story
follows Detective Cole Phelps's rise among the ranks of the Los
Angeles Police Department (LAPD) as he solves a range of cases across
five divisions. When he is tasked with investigating a morphine
distribution ring that involves several of his former squadmates from
World War II, Phelps finds both his personal and professional life
falling into a turmoil, and reluctantly joins forces with his former
estranged comrade, Jack Kelso. As the pair delve deeper into the case,
they uncover a major conspiracy about the Suburban Redevelopment Fund
program and several prominent figures in Los Angeles involved with
it.The open-world design lets players freely roam Los Angeles's open
landscape, and its world is navigated on foot or by vehicle. The story
is centred on the case sequences, and many missions involve shooting
and driving gameplay. Players must investigate crime scenes for clues,
follow up leads, and interrogate suspects; the player's success at
these activities will impact how much of each case's story is
revealed. L.A. Noire also contains elements found in action-adventure
games, such as side missions and a branching storyline. The game uses
licensed music provided by an in-game radio, and features an original
score.The development of L.A. Noire began in 2004, shortly after the
founding of Team Bondi, and was shared between the multiple Rockstar
studios around the world. The game was delayed numerous times through
its seven-year development, which included a change of publisher and
platforms. The working hours and managerial style of the studio was
met with public complaints from staff members, and Team Bondi closed
shortly after the game's initial release. The development team found
influence from the plot and aesthetic elements of film
noirâ€"stylistic films made popular in the 1940s and 1950s that share
similar visual styles and themes, including crime and moral
ambiguityâ€"along with drawing inspiration from real-life crimes of
the time for its in-game cases.
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