Metal Gear Rising: Revengeance[a] is an action hack and slash video
game developed by PlatinumGames and published by Konami Digital
Entertainment. Released for the PlayStation 3, Xbox 360 and Windows,
it is a spin-off in the Metal Gear series, and is set four years after
the events of Metal Gear Solid 4: Guns of the Patriots. In the game,
players control Raiden, a cyborg who confronts the private military
company Desperado Enforcement, with the gameplay focusing on fighting
enemies using a sword and other weapons to perform combos and
counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs
in slow motion and steal parts stored in their bodies. The series'
usual stealth elements are also optional to reduce combat.The game was
originally being developed internally by Kojima Productions, who
announced the game in 2009 under the title of Metal Gear Solid:
Rising. However, the team met with difficulties in developing a game
based on swordplay, so executive producer Hideo Kojima postponed its
development until a solution could be found. The project resurfaced in
late 2011 under its finalized title, with PlatinumGames as the new
developer. The game underwent significant changes in its play
mechanics and storyline under PlatinumGames' involvement, although
Kojima Productions retained responsibility for the game's overall plot
and Raiden's design.Upon its worldwide release in February 2013, Metal
Gear Rising: Revengeance was well-received by critics, being praised
for its sophisticated cutting system, its use of Metal Gear elements
to complement the story despite the game's focus on action, its
soundtrack, and its boss fights; some criticism was directed at its
camera and the length of the story mode. The game also enjoyed
positive sales, with the three versions selling over 1.1 million
copies. While those involved in the game's production have expressed
desire to develop a sequel, such prospects have yet to come to
fruition due to the ongoing conflicts between Konami and Kojima
Productions.Players assume control of Raiden, a katana-wielding
cyborg. He is initially playable in his "Standard Body" form, which
resembles the body used by Raiden in Metal Gear Solid 4, but with a
more natural-looking face. The player can alter Raiden's appearance
through alternative skins. Unlike previous titles in the Metal Gear
series, where players try not to be noticed by enemies, Rising is
action oriented, focusing on sword fighting and a sophisticated
cutting system to fight and defeat enemies. Although Raiden's main
weapon is his high-frequency blade, he isn't restricted to just that
as he can use other replacement blades, sub-weapons or secondary
weapons. Raiden can wield sub-weapons such as 2 kinds of rocket
launchers, 4 kinds of grenades, the iconic cardboard box, and a 3D
photo frame. Otherwise, secondary weapons can only be obtained after
defeating the game's bosses.
game developed by PlatinumGames and published by Konami Digital
Entertainment. Released for the PlayStation 3, Xbox 360 and Windows,
it is a spin-off in the Metal Gear series, and is set four years after
the events of Metal Gear Solid 4: Guns of the Patriots. In the game,
players control Raiden, a cyborg who confronts the private military
company Desperado Enforcement, with the gameplay focusing on fighting
enemies using a sword and other weapons to perform combos and
counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs
in slow motion and steal parts stored in their bodies. The series'
usual stealth elements are also optional to reduce combat.The game was
originally being developed internally by Kojima Productions, who
announced the game in 2009 under the title of Metal Gear Solid:
Rising. However, the team met with difficulties in developing a game
based on swordplay, so executive producer Hideo Kojima postponed its
development until a solution could be found. The project resurfaced in
late 2011 under its finalized title, with PlatinumGames as the new
developer. The game underwent significant changes in its play
mechanics and storyline under PlatinumGames' involvement, although
Kojima Productions retained responsibility for the game's overall plot
and Raiden's design.Upon its worldwide release in February 2013, Metal
Gear Rising: Revengeance was well-received by critics, being praised
for its sophisticated cutting system, its use of Metal Gear elements
to complement the story despite the game's focus on action, its
soundtrack, and its boss fights; some criticism was directed at its
camera and the length of the story mode. The game also enjoyed
positive sales, with the three versions selling over 1.1 million
copies. While those involved in the game's production have expressed
desire to develop a sequel, such prospects have yet to come to
fruition due to the ongoing conflicts between Konami and Kojima
Productions.Players assume control of Raiden, a katana-wielding
cyborg. He is initially playable in his "Standard Body" form, which
resembles the body used by Raiden in Metal Gear Solid 4, but with a
more natural-looking face. The player can alter Raiden's appearance
through alternative skins. Unlike previous titles in the Metal Gear
series, where players try not to be noticed by enemies, Rising is
action oriented, focusing on sword fighting and a sophisticated
cutting system to fight and defeat enemies. Although Raiden's main
weapon is his high-frequency blade, he isn't restricted to just that
as he can use other replacement blades, sub-weapons or secondary
weapons. Raiden can wield sub-weapons such as 2 kinds of rocket
launchers, 4 kinds of grenades, the iconic cardboard box, and a 3D
photo frame. Otherwise, secondary weapons can only be obtained after
defeating the game's bosses.
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