Space Channel 5: Part 2[c] is a music video game developed by United
Game Artists. A direct sequel to the 1999 game Space Channel 5, the
game was published for Dreamcast and PlayStation 2 in Japan in
February 2002 by Sega. The PS2 version released worldwide in 2003 by
SCEE (Mainland Europe) and Agetec (North America). The game later
received a high-definition port to Microsoft Windows, Xbox 360 and
PlayStation 3 in 2011 from Sega.In a space age future, reporter Ulala
takes on a group called the Rhythm Rogues and their leader Purge when
they unleash a dancing madness on the galaxy. As Ulala, players engage
in rhythm-based combat through scripted levels where Ulala mimics the
actions of rivals in time to musical tracks. Alongside the
single-player story campaign, there exists an endurance mode called
Ulala's Dance and a multiplayer option for both modes.Part 2 was
produced over two years by many of the same staff; it was the team's
last game prior to being merged with Sonic Team, and the last produced
by Tetsuya Mizuguchi prior to leaving Sega in 2003. Shifting to 3D
graphics from the pre-rendered videos of the first game, Mizuguchi
included several features based on the team's wishes and feedback from
the first game. The music was composed over the course of a year, and
spawned four soundtrack albums. Part 2 was a critical and commercial
success, with many critics citing it as superior to the original due
to its polished mechanics and soundtrack.
Game Artists. A direct sequel to the 1999 game Space Channel 5, the
game was published for Dreamcast and PlayStation 2 in Japan in
February 2002 by Sega. The PS2 version released worldwide in 2003 by
SCEE (Mainland Europe) and Agetec (North America). The game later
received a high-definition port to Microsoft Windows, Xbox 360 and
PlayStation 3 in 2011 from Sega.In a space age future, reporter Ulala
takes on a group called the Rhythm Rogues and their leader Purge when
they unleash a dancing madness on the galaxy. As Ulala, players engage
in rhythm-based combat through scripted levels where Ulala mimics the
actions of rivals in time to musical tracks. Alongside the
single-player story campaign, there exists an endurance mode called
Ulala's Dance and a multiplayer option for both modes.Part 2 was
produced over two years by many of the same staff; it was the team's
last game prior to being merged with Sonic Team, and the last produced
by Tetsuya Mizuguchi prior to leaving Sega in 2003. Shifting to 3D
graphics from the pre-rendered videos of the first game, Mizuguchi
included several features based on the team's wishes and feedback from
the first game. The music was composed over the course of a year, and
spawned four soundtrack albums. Part 2 was a critical and commercial
success, with many critics citing it as superior to the original due
to its polished mechanics and soundtrack.
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