Resident Evil Zero[a] is a survival horror video game developed and
published by Capcom. It is the fifth major installment in the Resident
Evil series and was originally released for the GameCube in 2002. It
is a prequel to Resident Evil (1996) and its remake (2002), covering
the ordeals experienced in the Arklay Mountains by special police
force unit, the S.T.A.R.S. Bravo Team. The story follows officer
Rebecca Chambers and convicted criminal Billy Coen as they explore an
abandoned training facility for employees of the pharmaceutical
company Umbrella. The gameplay is similar to other Resident Evil
games, but includes a unique "partner zapping" system. The player
controls both Rebecca and Billy, switching control between them to
solve puzzles and use their unique abilities.Development for Resident
Evil Zero began for the Nintendo 64 in 1998. The partner system was
created to take advantage of the short load times possible with the
capabilities of the Nintendo 64 Game Pak. The cartridge format also
provided limitations, as the storage capacity was significantly less
than that of a CD-ROM. The team had to approach the design differently
from previous series entries to conserve storage space. Resident Evil
Zero was designed to be more difficult than previous Resident Evil
games. Inspired by Sweet Home (1989), the team removed the item
storage boxes present in earlier games and introduced a new
item-dropping feature. Development slowed when the team encountered
memory storage problems, and so production was moved to the newly
announced GameCube. The game had to be rebuilt, with only the concept
and story carried over.Resident Evil Zero received generally positive
reviews. Critics praised the graphics and audio for building a
haunting atmosphere. Opinions on the new partner and item systems were
mixed. Some found the changes were an improvement and added new layers
of strategy; others believed the changes were cumbersome or
non-innovative. The controls were panned as outdated and Capcom was
criticized for not evolving the series' tank controls. The game was
ported to the Wii in 2008, and a high-definition remaster was released
in January 2016. These re-releases received mixed reviews due to lack
of improvements made to the original. Resident Evil Zero was
commercially successful, having sold over 3.5 million copies across
all platforms.
published by Capcom. It is the fifth major installment in the Resident
Evil series and was originally released for the GameCube in 2002. It
is a prequel to Resident Evil (1996) and its remake (2002), covering
the ordeals experienced in the Arklay Mountains by special police
force unit, the S.T.A.R.S. Bravo Team. The story follows officer
Rebecca Chambers and convicted criminal Billy Coen as they explore an
abandoned training facility for employees of the pharmaceutical
company Umbrella. The gameplay is similar to other Resident Evil
games, but includes a unique "partner zapping" system. The player
controls both Rebecca and Billy, switching control between them to
solve puzzles and use their unique abilities.Development for Resident
Evil Zero began for the Nintendo 64 in 1998. The partner system was
created to take advantage of the short load times possible with the
capabilities of the Nintendo 64 Game Pak. The cartridge format also
provided limitations, as the storage capacity was significantly less
than that of a CD-ROM. The team had to approach the design differently
from previous series entries to conserve storage space. Resident Evil
Zero was designed to be more difficult than previous Resident Evil
games. Inspired by Sweet Home (1989), the team removed the item
storage boxes present in earlier games and introduced a new
item-dropping feature. Development slowed when the team encountered
memory storage problems, and so production was moved to the newly
announced GameCube. The game had to be rebuilt, with only the concept
and story carried over.Resident Evil Zero received generally positive
reviews. Critics praised the graphics and audio for building a
haunting atmosphere. Opinions on the new partner and item systems were
mixed. Some found the changes were an improvement and added new layers
of strategy; others believed the changes were cumbersome or
non-innovative. The controls were panned as outdated and Capcom was
criticized for not evolving the series' tank controls. The game was
ported to the Wii in 2008, and a high-definition remaster was released
in January 2016. These re-releases received mixed reviews due to lack
of improvements made to the original. Resident Evil Zero was
commercially successful, having sold over 3.5 million copies across
all platforms.
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