Resident Evil – Code: Veronica Family, Real Name, Spouse, Profession, Eye Color, body stats, Feet Size, Wiki

Resident Evil – Code: Veronica Family, Real Name, Spouse, Profession, Eye Color, body stats, Feet Size, Wiki

Resident Evil â€" Code: Veronica[a] is a survival horror video game

developed and published by Capcom and released for the Dreamcast in

2000. It is the fourth major installment in the Resident Evil series

and the first to debut on a separate platform from the PlayStation.

The story takes place three months after the events of Resident Evil 2

(1998) and the concurrent destruction of Raccoon City as seen in

Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her

brother Chris Redfield in their efforts to survive a viral outbreak at

both a remote prison island in the Southern Ocean and a research

facility in Antarctica. The game retains the traditional survival

horror controls and gameplay seen in previous series installments;

however, unlike the pre-rendered backgrounds of previous games, Code:

Veronica utilizes real-time 3D environments and dynamic camera

movement.The roots of Code: Veronica's development can be traced back

to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn.

After producer Shinji Mikami and his team learned they would be unable

to port the game, they began development on an original game which

eventually became Code: Veronica. Although labeled a spin-off, the

game was intentionally designed as the true sequel to Resident Evil 2

according to its creators. The title of "Resident Evil 3" was given to

what was originally another spin-off game being developed in tandem

for the PlayStation. Claire was designed with a tougher appearance

than in Resident Evil 2, with the reason being her past experiences in

Raccoon City built her toughness and confidence. Unlike the American

horror themes and settings of previous games in the series, Code:

Veronica employs a setting in the Southern Ocean and a European gothic

horror design. This is achieved through the use of gothic architecture

and art in addition to the writing style and story presentation.Capcom

announced Code: Veronica in August 1998 and released it in February

2000 after delays and a reduction in sales expectations due to the

struggling Dreamcast platform. Sales were weak compared to series

predecessors, but strong compared to other games on the system. The

title received critical acclaim and has been considered both among the

best Resident Evil games and Dreamcast games of all-time. Capcom

released an updated version on PlayStation 2 and Dreamcast titled

Code: Veronica X.[b] The revised version included new cutscenes which

revealed more details about the story, and it was later ported to the

GameCube in addition to other platforms in later years. In September

2011 Capcom released a high-definition remastered version of Code:

Veronica X for the PlayStation 3 and Xbox 360. Code: Veronica was

adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2

â€" Code: Veronica (2002) and also later adapted for Resident Evil:

The Darkside Chronicles (2009).
Resident Evil – Code: Veronica Family, Real Name, Spouse, Profession, Eye Color, body stats, Feet Size, Wiki


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