Resident Evil â€" Code: Veronica[a] is a survival horror video game
developed and published by Capcom and released for the Dreamcast in
2000. It is the fourth major installment in the Resident Evil series
and the first to debut on a separate platform from the PlayStation.
The story takes place three months after the events of Resident Evil 2
(1998) and the concurrent destruction of Raccoon City as seen in
Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her
brother Chris Redfield in their efforts to survive a viral outbreak at
both a remote prison island in the Southern Ocean and a research
facility in Antarctica. The game retains the traditional survival
horror controls and gameplay seen in previous series installments;
however, unlike the pre-rendered backgrounds of previous games, Code:
Veronica utilizes real-time 3D environments and dynamic camera
movement.The roots of Code: Veronica's development can be traced back
to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn.
After producer Shinji Mikami and his team learned they would be unable
to port the game, they began development on an original game which
eventually became Code: Veronica. Although labeled a spin-off, the
game was intentionally designed as the true sequel to Resident Evil 2
according to its creators. The title of "Resident Evil 3" was given to
what was originally another spin-off game being developed in tandem
for the PlayStation. Claire was designed with a tougher appearance
than in Resident Evil 2, with the reason being her past experiences in
Raccoon City built her toughness and confidence. Unlike the American
horror themes and settings of previous games in the series, Code:
Veronica employs a setting in the Southern Ocean and a European gothic
horror design. This is achieved through the use of gothic architecture
and art in addition to the writing style and story presentation.Capcom
announced Code: Veronica in August 1998 and released it in February
2000 after delays and a reduction in sales expectations due to the
struggling Dreamcast platform. Sales were weak compared to series
predecessors, but strong compared to other games on the system. The
title received critical acclaim and has been considered both among the
best Resident Evil games and Dreamcast games of all-time. Capcom
released an updated version on PlayStation 2 and Dreamcast titled
Code: Veronica X.[b] The revised version included new cutscenes which
revealed more details about the story, and it was later ported to the
GameCube in addition to other platforms in later years. In September
2011 Capcom released a high-definition remastered version of Code:
Veronica X for the PlayStation 3 and Xbox 360. Code: Veronica was
adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2
â€" Code: Veronica (2002) and also later adapted for Resident Evil:
The Darkside Chronicles (2009).
developed and published by Capcom and released for the Dreamcast in
2000. It is the fourth major installment in the Resident Evil series
and the first to debut on a separate platform from the PlayStation.
The story takes place three months after the events of Resident Evil 2
(1998) and the concurrent destruction of Raccoon City as seen in
Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her
brother Chris Redfield in their efforts to survive a viral outbreak at
both a remote prison island in the Southern Ocean and a research
facility in Antarctica. The game retains the traditional survival
horror controls and gameplay seen in previous series installments;
however, unlike the pre-rendered backgrounds of previous games, Code:
Veronica utilizes real-time 3D environments and dynamic camera
movement.The roots of Code: Veronica's development can be traced back
to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn.
After producer Shinji Mikami and his team learned they would be unable
to port the game, they began development on an original game which
eventually became Code: Veronica. Although labeled a spin-off, the
game was intentionally designed as the true sequel to Resident Evil 2
according to its creators. The title of "Resident Evil 3" was given to
what was originally another spin-off game being developed in tandem
for the PlayStation. Claire was designed with a tougher appearance
than in Resident Evil 2, with the reason being her past experiences in
Raccoon City built her toughness and confidence. Unlike the American
horror themes and settings of previous games in the series, Code:
Veronica employs a setting in the Southern Ocean and a European gothic
horror design. This is achieved through the use of gothic architecture
and art in addition to the writing style and story presentation.Capcom
announced Code: Veronica in August 1998 and released it in February
2000 after delays and a reduction in sales expectations due to the
struggling Dreamcast platform. Sales were weak compared to series
predecessors, but strong compared to other games on the system. The
title received critical acclaim and has been considered both among the
best Resident Evil games and Dreamcast games of all-time. Capcom
released an updated version on PlayStation 2 and Dreamcast titled
Code: Veronica X.[b] The revised version included new cutscenes which
revealed more details about the story, and it was later ported to the
GameCube in addition to other platforms in later years. In September
2011 Capcom released a high-definition remastered version of Code:
Veronica X for the PlayStation 3 and Xbox 360. Code: Veronica was
adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2
â€" Code: Veronica (2002) and also later adapted for Resident Evil:
The Darkside Chronicles (2009).
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