Need for Speed: Undercover is a 2008 racing video game, the twelfth
installment in the Need for Speed series. Developed by EA Black Box
and published by Electronic Arts, it was released on 18 November 2008
for PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows,
PlayStation Portable, Nintendo DS, and a number of mobile phone
platforms; an edition of the game for iOS was later released on April
27, 2009. This is the last Need For Speed game on the PlayStation 2.
The game sees players conducting illegal street races within the
fictional Tri-City Area, with the main mode's story focused on the
player operating as an undercover police officer to investigate links
between a criminal syndicate, stolen cars, and street racers.Gameplay
operates on the same manner as previous entries such as Need for
Speed: Most Wanted and Need for Speed: Carbon, now including a larger
selection of licensed real-world cars, and RPG-styled system in the
game's main mode. Upon its release, the game received mixed reviews,
many of which criticized the game's difficulty setting and repetitive
elements, with some editions receiving lower scores due to severe
issues. It was later succeeded by Need for Speed: Shift in 2009, and
Need for Speed: World in 2010.In the game, players take part in
illegal street races that focus on different styles of races,
utilizing a variety of licensed real-world cars (available at the time
of the game's development and release) that can be upgraded and
customized with new parts, while contending with the involvement of
the police in their efforts to impede the player. Racing events
featured in the game include the series' standard of circuit,
point-to-point, and checkpoint races, alongside the return of Police
Pursuit events featured in Most Wanted. In addition, Undercover
includes new events such as "Outrun" - players must overtake a rival
and stay ahead of them for a period of time - and "Highway Battle" -
similar to Carbon's "Duel" event, players attempt to stay ahead of a
rival on a highway, battling against both them and local traffic,
winning instantly if they pull far ahead and losing for the exact
opposite - with its game modes consisting of Career, Single Event, and
Multiplayer; both the PlayStation 2 and Wii editions also feature a
fourth mode, Challenge Series, which operates similar in function as
in Most Wanted and Carbon.In Career mode, players take on the role of
an undercover police officer seeking to break up a syndicate operating
within the underground street race world. Like Most Wanted, players
achieve this by completing both Racing Events and Pursuit events - the
majority of events in this mode include the opportunity to "dominate"
them by completing them faster than a specified time record for
domination. In Undercover, progress in the story involves completing
events that not only earn money, but also experience (or Wheelman Rep)
and a special performance bonus - these bonuses either improve the
player's driving abilities with all cars or provide other bonuses to
the player's playthrough (i.e. an increase in race earnings). Earning
enough experience levels up the player's Wheelman level, unlocking a
larger performance bonus, new cars and upgrade parts, as well
additional events including Jobs - special story-based missions in
which the player must complete a specific task such as taking down a
criminal's car. Police pursuits in this mode function like in previous
editions, though the player's Wheelman level directly impacts how
aggressive the police are when in pursuit of the player; the higher
the level, the more tactics and vehicle types used in the pursuit.
installment in the Need for Speed series. Developed by EA Black Box
and published by Electronic Arts, it was released on 18 November 2008
for PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows,
PlayStation Portable, Nintendo DS, and a number of mobile phone
platforms; an edition of the game for iOS was later released on April
27, 2009. This is the last Need For Speed game on the PlayStation 2.
The game sees players conducting illegal street races within the
fictional Tri-City Area, with the main mode's story focused on the
player operating as an undercover police officer to investigate links
between a criminal syndicate, stolen cars, and street racers.Gameplay
operates on the same manner as previous entries such as Need for
Speed: Most Wanted and Need for Speed: Carbon, now including a larger
selection of licensed real-world cars, and RPG-styled system in the
game's main mode. Upon its release, the game received mixed reviews,
many of which criticized the game's difficulty setting and repetitive
elements, with some editions receiving lower scores due to severe
issues. It was later succeeded by Need for Speed: Shift in 2009, and
Need for Speed: World in 2010.In the game, players take part in
illegal street races that focus on different styles of races,
utilizing a variety of licensed real-world cars (available at the time
of the game's development and release) that can be upgraded and
customized with new parts, while contending with the involvement of
the police in their efforts to impede the player. Racing events
featured in the game include the series' standard of circuit,
point-to-point, and checkpoint races, alongside the return of Police
Pursuit events featured in Most Wanted. In addition, Undercover
includes new events such as "Outrun" - players must overtake a rival
and stay ahead of them for a period of time - and "Highway Battle" -
similar to Carbon's "Duel" event, players attempt to stay ahead of a
rival on a highway, battling against both them and local traffic,
winning instantly if they pull far ahead and losing for the exact
opposite - with its game modes consisting of Career, Single Event, and
Multiplayer; both the PlayStation 2 and Wii editions also feature a
fourth mode, Challenge Series, which operates similar in function as
in Most Wanted and Carbon.In Career mode, players take on the role of
an undercover police officer seeking to break up a syndicate operating
within the underground street race world. Like Most Wanted, players
achieve this by completing both Racing Events and Pursuit events - the
majority of events in this mode include the opportunity to "dominate"
them by completing them faster than a specified time record for
domination. In Undercover, progress in the story involves completing
events that not only earn money, but also experience (or Wheelman Rep)
and a special performance bonus - these bonuses either improve the
player's driving abilities with all cars or provide other bonuses to
the player's playthrough (i.e. an increase in race earnings). Earning
enough experience levels up the player's Wheelman level, unlocking a
larger performance bonus, new cars and upgrade parts, as well
additional events including Jobs - special story-based missions in
which the player must complete a specific task such as taking down a
criminal's car. Police pursuits in this mode function like in previous
editions, though the player's Wheelman level directly impacts how
aggressive the police are when in pursuit of the player; the higher
the level, the more tactics and vehicle types used in the pursuit.
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