Battalion Wars, released as Assault!! Famicom Wars[a] in Japan, is a
real-time tactics game developed by Kuju Entertainment, and released
by Nintendo for the GameCube in 2005. It is a spin-off of the Advance
Wars series. The player controls a vast array of units ranging from
infantry, armoured divisions and aircraft, completing missions through
a mixture of unit management and strategic planning. In the game's
story, the player operates as a commander of a battalion, who
initially take part in a conflict between two nations that culminates
in an eventual alliance between them, in response to a surprise attack
by a third nation.The game received generally favorable reviews upon
release, and led to the creation of a sequel, entitled Battalion Wars
2, for the Wii in 2007.Over 10 years after the games release there
remains an online community of people whom aim to modify the game's
source code to create playable "mods". To play online games using
auxiliary third party servers, and to generally discuss the game and
its development.The game features only a single-player campaign,
played from a third-person perspective, in which players take control
of a variety of units that form a battalion, to complete a series of
missions. Gameplay features a mixture of elements from both
third-person shooters and real-time tactics games. In each mission,
players complete a series of objectives, both primary and secondary,
earning a rank depending on the final score they achieve, much like in
Advance Wars, determined in three categories - Power is determined by
how many enemy units were destroyed in the mission; Technique is
determined by how many of the player's units survived; and Speed is
determined by how long it took the player to complete a mission,
against the mission's Par time. While the campaign's missions focus
primarily on controlling forces from one of the game's four factions,
bonus missions are unlocked if the player achieves an average score
for a set of missions, allowing them to take control of troops from
one of the other four factions.
real-time tactics game developed by Kuju Entertainment, and released
by Nintendo for the GameCube in 2005. It is a spin-off of the Advance
Wars series. The player controls a vast array of units ranging from
infantry, armoured divisions and aircraft, completing missions through
a mixture of unit management and strategic planning. In the game's
story, the player operates as a commander of a battalion, who
initially take part in a conflict between two nations that culminates
in an eventual alliance between them, in response to a surprise attack
by a third nation.The game received generally favorable reviews upon
release, and led to the creation of a sequel, entitled Battalion Wars
2, for the Wii in 2007.Over 10 years after the games release there
remains an online community of people whom aim to modify the game's
source code to create playable "mods". To play online games using
auxiliary third party servers, and to generally discuss the game and
its development.The game features only a single-player campaign,
played from a third-person perspective, in which players take control
of a variety of units that form a battalion, to complete a series of
missions. Gameplay features a mixture of elements from both
third-person shooters and real-time tactics games. In each mission,
players complete a series of objectives, both primary and secondary,
earning a rank depending on the final score they achieve, much like in
Advance Wars, determined in three categories - Power is determined by
how many enemy units were destroyed in the mission; Technique is
determined by how many of the player's units survived; and Speed is
determined by how long it took the player to complete a mission,
against the mission's Par time. While the campaign's missions focus
primarily on controlling forces from one of the game's four factions,
bonus missions are unlocked if the player achieves an average score
for a set of missions, allowing them to take control of troops from
one of the other four factions.
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